[10] Wood R., Dixon E., Elsayed-Ali S., Shokeen E., Lazar A., & Lazar J. (Accepted). Exploring Future Personalization Opportunities in Technologies used by Older Adults with Mild to Moderate Dementia. In Proceedings of 2022 The Hawaii International Conference on System Sciences (HICSS).
[9] Simpson A., Williams-Pierce C., Shokeen E., Katirci N., Soto H., Baker J., DeLiema D., Kapur M., Ellis A., Lockwood E., Plaxco D., Alibali M. and Ramirez D. (June, 2022). The Nature(s) of Embodied Mathematical Failure. Symposium presented in the 2022 International Conference of the Learning Sciences (ICLS). https://2022.isls.org/proceedings/
[8] Shokeen E., Weintrop D., Pellicone A., Moon P. F., Ketelhut D. J., Plane J. D., & Cukier M. (June, 2022). “The Game was Designed to Learn to Think” – Player Perceptions of Learning in an Educational Game. Published in the In Proceedings of the 2022 International Conference of the Learning Sciences (ICLS) (pp. 1081-1085). https://2022.isls.org/proceedings/
[7] Shokeen, E., Simpson, A., Katirci, N., & Williams-Pierce, C (2021, Oct.) Use of Zig-zag to Represent Mathematical Thinking about Angle. In the 43rd annual proceeding of the North American Chapter of the International Group for the Psychology of Mathematics Education (PME-NA).
[6] Williams-Pierce, C, Katirci, N., Simpson, A., Shokeen, E., & Bih J. (2021, Oct.) Revealing Mathematical Activity in Informal Learning Spaces. In the 43rd annual proceeding of the North American Chapter of the International Group for the Psychology of Mathematics Education (PME-NA).
[5] Shokeen E., Pellicone A., Weintrop D., Ketelhut D. J., Williams-Pierce, C., Plane J. D., & Cukier M. (2021, June). An Iterative Design Cycle: Using Productive and Unproductive Frustration to Guide Re-Design. Published in the Proceedings of the 2021 International Conference of the Learning Sciences (ICLS) (pp. 957-958). https://2021.isls.org/proceedings/
[4] Simpson, A., Katirci, N., Shokeen, E., Bih J., & Williams-Pierce, C. (2021, June) Representation Fluency of Angle during an Educational Robotics Task. In Proceedings of the 2021 International Conference of the Learning Sciences (ICLS) (pp. 529 -532). https://2021.isls.org/proceedings/
[3] Shokeen, E., Katirci, N., Bih J., Simpson, A., & Williams-Pierce, C. (2020, Nov). Unpacking Mathematical Play within Makerspaces using Embodied Cognition. In Proceedings of the 2020 Annual Symposium on Computer-Human Interaction in Play (CHIPLAY). https://dl.acm.org/doi/10.1145/3383668.3419909
[2] Shokeen E., Pellicone A., Weintrop D., Ketelhut D. J., Williams-Pierce, C., Plane J. D., & Cukier M. (2020, Nov). Designing Failure and Feedback within Puzzles. In Proceedings of the 2020 Annual Symposium on Computer-Human Interaction in Play (CHIPLAY). https://dl.acm.org/doi/10.1145/3383668.3419901
[1] Kang, S., Shokeen, E., Byrne, V. L., Norooz, L., Bonsignore, E., Williams-Pierce, C., & Froehlich, J. E. (2020, April). ARMath: Augmenting Everyday Life with Math Learning. In Proceedings of the 2020 Conference on Human Factors in Computing Systems (CHI) (pp. 1-15). https://dl.acm.org/doi/10.1145/3313831.3376252