Publications

Below is a list of my academic publications with links to PDFs and videos where available.

My research is also listed on Google Scholar and ResearchGate.

[13]Shokeen, E., Katirci, N., & Williams-Pierce, C. (in preparation). The Problem with ‘Problem Solving’ in ‘Video Games’: A Systematic Review.To be submitted toAERA Review of Educational Research.

[12] Shokeen, E., Katirci, N., Simpson, A., & Williams-Pierce, C (in submission).  Youth Embodied Communication and Collaboration within a Making Robotic Activity. Submitted in the 2022 CHI Conference on Human Factors in Computing Systems.

[11] Shokeen, E., Pellicone A., Weintrop D., Ketelhut D. J., Cukier M, Plane J. D., & Williams-Pierce, C. (in submission). Youth Approaches to solving puzzles in Videogame. Submitted in the 2022 CHI proceeding on Human Factors in Computing Systems.

[10] Shokeen E., Weintrop D., Pellicone A., Moon P. F., Ketelhut D. J., Plane J. D., & Cukier M. (in submission). It Makes You Think: How Perplexity Shapes Experiences in a Game-based Learning Environment. To be submitted in the 2022 CHI Conference on Human Factors in Computing Systems.

[9] Dixon E., Wood R., Shokeen E., Elsayed-Ali S., Lazar A., & Lazar J. (in submission). Evaluating the Potential of Auto-Personalization for People with Mild to Moderate Dementia. Submitted to the 2022 CHI proceeding on Human Factors in Computing Systems.

[8] Shokeen, E., Simpson, A., Katirci, N., & Williams-Pierce, C (2021, Oct.) Use of Zig-zag to Represent Mathematical Thinking about Angle. In the 43rd annual proceeding of the North American Chapter of the International Group for the Psychology of Mathematics Education (PME-NA).

[7] Williams-Pierce, C, Katirci, N., Simpson, A., Shokeen, E., & Bih J. (2021, Oct.) Revealing Mathematical Activity in Informal Learning Spaces. In the 43rd annual proceeding of the North American Chapter of the International Group for the Psychology of Mathematics Education (PME-NA).

[6] Shokeen E., Pellicone A., Weintrop D., Ketelhut D. J., Williams-Pierce, C., Plane J. D., & Cukier M. (2021, June). An Iterative Design Cycle: Using Productive and Unproductive Frustration to Guide Re-Design. In Proceedings of the 2021 International Conference of the Learning Sciences (pp. 957-958). https://2021.isls.org/proceedings/

[5] Simpson, A., Katirci, N., Shokeen, E., Bih J., & Williams-Pierce, C. (2021, June) Representation Fluency of Angle during an Educational Robotics Task. In Proceedings of the 2021 International Conference of the Learning Sciences (pp. 529 -532). https://2021.isls.org/proceedings/

[4] Wood R., Dixon E., Elsayed-Ali S., Shokeen E., Lazar A., & Lazar J. (2021, July 21) Investigating Best Practices for Remote Summative Usability Testing with People with Mild to Moderate Dementia. ACM Transactions on Accessible Computing Journal (TACCESS). https://dl.acm.org/doi/abs/10.1145/3460942

[3] Shokeen, E., Katirci, N., Bih J., Simpson, A., & Williams-Pierce, C. (2020, Nov). Unpacking Mathematical Play within Makerspaces using Embodied Cognition. In Proceedings of the 2020 CHIPLAY Annual Symposium on Computer-Human Interaction in Play. https://dl.acm.org/doi/10.1145/3383668.3419909

[2] Shokeen E., Pellicone A., Weintrop D., Ketelhut D. J., Williams-Pierce, C., Plane J. D., & Cukier M. (2020, Nov).  Designing Failure and Feedback within Puzzles. In Proceedings of the 2020 CHIPLAY Annual Symposium on Computer-Human Interaction in Play. https://dl.acm.org/doi/10.1145/3383668.3419901

[1] Kang, S., Shokeen, E., Byrne, V. L., Norooz, L., Bonsignore, E., Williams-Pierce, C., & Froehlich, J. E. (2020, April). ARMath: Augmenting Everyday Life with Math Learning. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-15). https://dl.acm.org/doi/10.1145/3313831.3376252